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The main advantage of this build is the fact that you’ll be building so many probes in the early game compared to someone who goes for a Gateway at 9 or 10 supply. This is a very standard build order which maximizes economy while protecting against all but the earliest rushes. You might also try to do a quick Immortal drop, or make a bee-line for Colossi. Nony, a popular player, has uses a build like this to quickly tech up to Phoenixes, which can be used to pick up your opponents workers with Gravitron Beam and kill them. Once you get out your first Stalker, where you go is up to you. However, this build is very effective against Terran because Terran players almost never rush unless it is with Reapers - in which case you want Stalkers as soon as possible anyway, because Zealots have no hope of chasing down a Reaper. On smaller maps this build can be very iffy against Zerg and Protoss, because both races might rush you. This can be very effective on large maps where you find it unlikely that your enemy will rush you. The reason to go for this build is to quickly move up the tech tree. Usually, this means you won’t even build a Zealot before your Cybernetics Core is finished, instead cranking out a Stalker as your first offensive unit. The only reason this build puts up a Gateway early is to be able to get up a Cybernetics core as quickly as possible. This build calls for a Gateway at 10 supply, which is early by most standards.
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Cybernetics Core as soon as Gateway is finished.This build requires that you build the following: Protoss Build: Early Gateway into Cybernetics Core Now, let’s discuss some common Protoss builds. Also, it is assumed that your supply is increasing because you are building probes, which you should always be doing. In this guide, and in general, stating that you want to get a Gateway at 13 supply means that you ideally want to build the Gateway as soon as the supply counter reaches thirteen. The unit of measure in a build is usually supply. Playing to your build’s advantages will give you an edge against your opponents.īefore we proceed, let’s get some more technical jargon out of the way. Secondly, having a build will give you certain advantage and disadvantages as you progress throughout the game. Having a build will give you more confidence and keep you from playing too passively throughout a game. This is critical for players stuck in Bronze, who often don’t even have a plan when they go into battle. One of the most critical aspects of strategy in Starcraft 2 is your “build.” A build is simply the rough order in which you choose to construction your buildings and units.
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